Character Refinement and Secondary Forms
Character Refinement and Secondary Forms
Select the + Creating Character Base Meshes and Blockouts option to add on the prequel to this tutorial for a discounted rate!
So You've Created a Blockout, Now What?
In this tutorial, we will be taking an in-depth look at Character Refinement and Secondary Forms.
I am always talking about how Primary form is the most important part of the sculpting process. But what are you supposed to do once that is finished? Well, you're in luck, because that is exactly what I will be covering in this tutorial!
This tutorial is a direct sequel to my last tutorial on Creating Character Base Meshes and Blockouts. It is not necessary to watch the first tutorial, however, I would recommend that you do so that you can get the most out of this tutorial. Available here: Creating Character Base Meshes and Blockouts
Covered in this Tutorial
- Learn how to refine your character base meshes and blockouts with strong foundational principles
- Learn how to sculpt more organic forms, moving away from the messy and robotic early stages
- Learn how to control your edges, creating more organic forms with visual interest
- Learn how to blend your silhouette into your form, weaving external and internal shapes together
- Learn how to follow the flow of your form, creating beautiful rhythms throughout your character
Files Included:
- Real-time video tutorial going through the process of creating Character Refinement and Secondary Forms
- 1 Refined Character (ZTL & OBJ)
- 1 Character Base Mesh/ Blockout (ZTL & OBJ)
FAQ
1. Is this tutorial beginner-friendly?
Yes, even if you only know how to navigate in ZBrush everything is explained step by step.
2. Do I need to watch the previous tutorial before watching this one?
No, it is not necessary to watch the first tutorial on Creating Character Base Meshes and Blockouts. However, I would recommend that you do so that you can get the most out of this tutorial.
3. Will you cover how to make a female, realistic, or other characters as well?
Because the fundamentals discussed in this tutorial are exactly the same for all of these, you will be able to apply these concepts to any character moving forward with a better understanding of the process.
4. Where can I get your brushes, etc?
ModMesh: Heads + ModMesh: Bodies
Sculpting The Planes of the Head | In-Depth Tutorial
Sculpting a Stylized Female Head in ZBrush
Check out the prequel - Creating Character Base Meshes and Blockouts
5. What software is used in this Tutorial?This tutorial uses ZBrush to instruct, however the information and ideas here will be transferable to any 3D software and even traditional real-world mediums.
6. How long is the video tutorial?
1 Hour and 15 Minutes